3D Technical Artist (Intern)
Mobis North American LLC · MTCA · United States · On-site
Posted Oct 1, 2026
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Description
REPORTS TO: Department Manager / Team Lead
FLSA CLASSIFICATION: Hourly, Non-Exempt
COMPANY OVERVIEW:
MOBIS Technical Center of North America is the Research & Development Center for Hyundai MOBIS, a Tier 1 supplier and an affiliate under Hyundai Motor Group. MOBIS produces and supplies a wide variety of automotive components to customers including component modules (chassis, cockpit and front-end module), core systems, eco-friendly and DAS-mechatronics. MOBIS delivers the design and development of advanced engineering, autonomous driving, infotainment, component modules, safety, brake and steering systems, lamps, ICS/electronics, and software development solutions that consider the safety and convenience of our customers as well as the future.
ESSENTIAL FUNCTIONS AND SKILLS:
Typical responsibilities include but are not limited to the following:
· Create, optimize, and maintain real-time 3D assets for visualization, simulation, and synthetic data generation projects.
· Develop and support MetaHuman and digital human workflows.
· Assist with character rigging, animation, and facial animation workflows.
· Create PBR materials and textures for realistic assets and environments.
· Develop Python scripts and automation tools for content production pipelines.
· Support AI-assisted content creation and synthetic data generation projects.
· Collaborate with engineering and research teams.
· Document workflows, tools, and best practices.
ADDITIONAL REQUIRED SKILLS / REQUIREMENTS:
· Strong knowledge of Unreal Engine 5, MetaHuman, Blender, Python, 3D Animation, Rigging, PBR Texturing, Photogrammetry, AI Tools, and Real-Time Rendering.
· Familiar with agile and version control- Jira, git.
· Strong problem-solving and communication skills.
· Ability to learn quickly and adapt to new technologies.
In addition to the responsibilities mentioned above, tasks relating to the following areas will be assigned as required:
• Be a team player.
• Have great attention to detail.
• Strong verbal and written communication skills.
• Be reliable (with reliable mode of transportation).
EDUCATION / CERTIFICATION / YEARS OF EXPERIENCE:
· Currently pursuing or recently completed a degree in Computer Graphics, Game Development, Computer Science, Digital Media, Animation, Engineering, or related field.
· 0-5 years’ experience.
· Portfolio required demonstrating Unreal Engine, Blender, animation, scripting, or digital content projects.
PHYSICAL DEMANDS:
· Primarily office and engineering lab environment.
· May require extended periods of computer work, content creation, and documentation.
EXPECTED HOURS OF WORK:
· Standard business hours with flexibility based on project needs and academic schedule.
WORK ENVIRONMENT:
· Office work is normally performed in a typical interior work environment which does not subject the employee to any hazardous or unpleasant elements.
TRAVEL:
· No…