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3D Technical Artist (Intern)

Mobis North American LLC · MTCA · United States · On-site

Posted Oct 1, 2026

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Apply Description REPORTS TO: Department Manager / Team Lead FLSA CLASSIFICATION: Hourly, Non-Exempt COMPANY OVERVIEW: MOBIS Technical Center of North America is the Research & Development Center for Hyundai MOBIS, a Tier 1 supplier and an affiliate under Hyundai Motor Group. MOBIS produces and supplies a wide variety of automotive components to customers including component modules (chassis, cockpit and front-end module), core systems, eco-friendly and DAS-mechatronics. MOBIS delivers the design and development of advanced engineering, autonomous driving, infotainment, component modules, safety, brake and steering systems, lamps, ICS/electronics, and software development solutions that consider the safety and convenience of our customers as well as the future. ESSENTIAL FUNCTIONS AND SKILLS: Typical responsibilities include but are not limited to the following: · Create, optimize, and maintain real-time 3D assets for visualization, simulation, and synthetic data generation projects. · Develop and support MetaHuman and digital human workflows. · Assist with character rigging, animation, and facial animation workflows. · Create PBR materials and textures for realistic assets and environments. · Develop Python scripts and automation tools for content production pipelines. · Support AI-assisted content creation and synthetic data generation projects. · Collaborate with engineering and research teams. · Document workflows, tools, and best practices. ADDITIONAL REQUIRED SKILLS / REQUIREMENTS: · Strong knowledge of Unreal Engine 5, MetaHuman, Blender, Python, 3D Animation, Rigging, PBR Texturing, Photogrammetry, AI Tools, and Real-Time Rendering. · Familiar with agile and version control- Jira, git. · Strong problem-solving and communication skills. · Ability to learn quickly and adapt to new technologies. In addition to the responsibilities mentioned above, tasks relating to the following areas will be assigned as required: • Be a team player. • Have great attention to detail. • Strong verbal and written communication skills. • Be reliable (with reliable mode of transportation). EDUCATION / CERTIFICATION / YEARS OF EXPERIENCE: · Currently pursuing or recently completed a degree in Computer Graphics, Game Development, Computer Science, Digital Media, Animation, Engineering, or related field. · 0-5 years’ experience. · Portfolio required demonstrating Unreal Engine, Blender, animation, scripting, or digital content projects. PHYSICAL DEMANDS: · Primarily office and engineering lab environment. · May require extended periods of computer work, content creation, and documentation. EXPECTED HOURS OF WORK: · Standard business hours with flexibility based on project needs and academic schedule. WORK ENVIRONMENT: · Office work is normally performed in a typical interior work environment which does not subject the employee to any hazardous or unpleasant elements. TRAVEL: · No…