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Associate Game Designer - D&D

Hasbro · Renton, Washington, United States · Hybrid

Posted Aug 31, 2026

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We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. The Dungeons & Dragons Game Design team is a collaborative and versatile group dedicated to making D&D as fun as it can be. Our team is responsible for D&D game content from beginning to end, working with cross-functional teams to ensure the experiences we make resonate with players and fans. This includes mechanical and narrative design, play innovations, playtests, product exploration, and other design-related tasks. This Associate Game Designer role draws on your D&D knowledge, your curiosity and enthusiastic proclivity for learning, and an understanding of game design theory and philosophy. You'll write compelling, fun game content under the leadership of senior designers. Location & Work Arrangement This role is based in Renton, WA and follows a hybrid schedule, with in-office collaboration Tuesday, Wednesday, and Thursday each week. What You'll Do: Conceptualize, design, and develop portions of D&D products—especially discrete game elements such as monsters, magic items, and spells—with guidance from project leads. Analyze and incorporate player feedback to craft outstanding game content Assist in preparing products for publication Contribute to design documentation and research Help review material for game balance, clarity, consistency, and player enjoyment Brainstorm themes, stories, encounters, and discrete game design elements to drive narrative-based gameplay experiences Participate as an active, creative member of a cross-functional team, contributing ideas in brainstorms, playtests, and meetings alongside artists, designers, editors, and producers What You'll Bring: At least 1 year of experience in tabletop game design, including both narrative and rules design Ability to consistently translate designs from ideas to final implementation Comfort working in shared documentation systems (e.g., Confluence) and version-controlled design environments Strong creative writing, storytelling, and technical design skills Strong familiarity with Dungeons & Dragons and proficiency in the fifth edition rules Strong collaboration and communication skills A deep understanding of Dungeons & Dragons game mechanics, balance considerations, and modular design structures Solid technical writing and editorial skills, including attention to detail and dedication to accuracy Strong time/project management skills with ability to multitask and prioritize Curiosity, enthusiasm, and genuine love of games, with a motivation to learn more Nice to Have: Experience crafting for or…