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Backend Engineer

Devoted Studios · Remote · Montreal, Quebec, Canada · Remote

Posted Jul 9, 2026

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Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as: Epic Xbox Meta Obsidian Entertainment Riot Gearbox Software We are looking for a Backend Engineer with strong Java and C++ experience to work on backend systems supporting game functionality and the client/server interface. This role sits at the intersection of backend services and game client integration , requiring someone who understands not only how to build reliable server-side systems, but also how those systems are consumed by game clients. You will work across the MCP backend, client/server interface, and JSON export processes , with a strong focus on performance, efficiency, security, and correctness. The ideal candidate is comfortable working within real-world performance constraints and understands how techniques such as throttling, batching, caching, and mocking API calls can reduce unnecessary database writes, minimize latency, and keep systems responsive at scale. Because these systems handle sensitive player data, we are looking for an engineer with sound technical judgment, disciplined testing practices, and exceptional attention to detail . Key Responsibilities: Service Design & Architecture • Design and build scalable, resilient web services in Java and/or Scala that support game client needs across PC, console, and mobile • Own the data model — choose the right store (MongoDB for flexible document storage, DynamoDB for key-value at scale, Redis for caching and session state) and justify it • Design REST APIs that game clients actually integrate well against — clear contracts, versioned, documented, forgiving of client-side variation • Architect for the load profile of a live game: average load, launch spikes, event peaks, and graceful degradation when upstream dependencies fail • Define and enforce service boundaries — knows where one service ends and another begins, and why AWS Infrastructure & Deployment • Build and maintain AWS infrastructure using IaC tooling (CDK, Terraform, or CloudFormation — confirm what's in use on the engagement) • Own the deployment pipeline for services they build: CI/CD configuration, environment promotion, rollback capability • Right-size AWS resources for cost and performance — does not default to over-provisioning and does not leave obvious cost inefficiencies • Familiar with the AWS services relevant to game backends: EC2, ECS/EKS, Lambda (where appropriate), API Gateway, ElastiCache,…