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Cloud Game Streaming - Systems Engineer

PlayStation Global · United Kingdom, London · On-site

Posted Oct 2, 2026

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Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. About GDFT Gaming, Developer, and Future Technology (GDFT) are the technology specialists at PlayStation. We build the underlying systems that power core platform capabilities and developer tools. Our mission is to enable world-class gaming experiences by delivering low-level, high-performance technology for PlayStation platforms. The Role We are looking for an engineer to join the GDFT department, working on the design and optimisation of PlayStation’s real-time game streaming technologies. You will contribute to the development of low-latency video streaming systems across current and future PlayStation platforms, working on performance-critical areas spanning frame capture, media pipelines, codec configuration, system services and streaming transport. The role is particularly suited to engineers with a strong C/C++ background and experience working with native video or media systems, including embedded devices, TV firmware, set-top boxes, consoles, or similar. Our work sits at the intersection of product engineering and R&D. Alongside delivering production technology, engineers are encouraged to investigate new approaches to reducing end-to-end latency, improving visual quality and reducing bitrate, using measurement and experimentation to determine where meaningful improvements can be made. What You'll Be Doing Develop, optimise and maintain low-level C and C++ components within PlayStation’s game streaming stack. Investigate opportunities to reduce end-to-end streaming latency across frame capture, buffering, encoding, transport, decoding and presentation. Optimise the use and configuration of hardware video encoders, applying knowledge of codec behaviour and low-latency encoding techniques. Analyse existing media pipelines to identify unnecessary buffering, memory copies, synchronisation delays and other sources of latency. Use software and hardware instrumentation to measure system behaviour, validate hypotheses and quantify the impact of performance changes. Investigate and debug issues across user-space applications, system services and daemon-level components. Prototype and evaluate new approaches to improving streaming quality, latency and bandwidth efficiency. Work with engineers…