GPU Software Specialist, Onboard Compute
Muon Space · San Jose, CA · United States · On-site
Pay: USD 190,000 – 212,000 a year
Posted Aug 17, 2026
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About the role
Muon Space is seeking a GPU Engineer to join our High Performance Compute (HPC) team. You will design and develop GPU-accelerated software that runs onboard orbiting satellites, powering mission-critical workloads such as Earth-imaging sensor processing, RF signal analysis, and onboard AI/ML inference.
On our satellites, GPUs will support mission-critical functions including Earth imaging sensor analysis, radio signal analysis, and high-performance onboard compute acceleration. You'll work across the full development lifecycle: feasibility, concept, architecture, design, implementation, verification, lab qualification, and deployment to flight, collaborating closely with FPGA engineers, flight software, payload and system hardware, and mission operations teams.
This position is hybrid and requires working on-site in our San Jose, CA office three days per week.
Responsibilities
Design and implement GPU compute kernels (e.g. CUDA) for onboard image processing, radio signal processing, and ML inference workloads.
Architect end-to-end GPU pipelines that ingest live sensor data (optical and radio), process it on GPU, and hand results off to downlink or CPU-based decision-making subsystems.
Partner with internal and external customers to transform their algorithmic needs and inference models into efficient, flight-ready implementations on our GPU platform, including porting, adapting, and optimizing the code, models, and reference algorithms for on-orbit execution under real-time and power constraints.
Profile and optimize GPU workloads; tune occupancy, kernel launch configurations, and memory access patterns to meet real-time deadlines under strict power budgets.
Own verification and validation of GPU software, including unit tests, system-level tests, and hardware-in-the-loop tests for GPU software.
Define, evolve and own the GPU build and CI/CD environment, including cross-compilation toolchains for embedded targets and containerized builds.
Collaborate with flight software, FPGA, and payload and system hardware engineers on interfaces, data formats, and timing budgets between GPU compute blocks and the rest of the spacecraft.
Translate mission and payload requirements into robust, well-documented designs, trade studies, and interface documentation.
Required Qualifications
Bachelor's or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, Applied Math, or a related technical field, plus 3+ years of professional experience developing GPU-accelerated software.
Strong proficiency in C/C++ or Rust, and Python, with deep familiarity with memory management, concurrency, and performance-oriented programming in production systems.
Demonstrated production experience shipping GPU-accelerated software using one or more of CUDA, OpenCL, HIP, or similar.
Deep working knowledge of GPU architecture including SIMT execution, shared vs. global memory hierarchies, memory access…