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Lead 3D Environment Artist (m/f/d)

Stillfront · Berlin, Germany · Hybrid

Posted Jul 20, 2026

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Who we are Sandbox Interactive is the ambitious game development studio behind the award-winning game Albion Online. The game is the first true cross-platform MMO, and is playable on Windows, Mac, Linux, iOS and Android with more than 350.000 daily players and over 2 million monthly visitors on our website. We started as a small independent group of experienced gaming professionals in 2012, and now employ an international team of more than 100 people. Since 2020, Sandbox Interactive has been part of the Stillfront Group. Our team is passionate about making Albion Online the best game it can be, and we’re constantly on the lookout for talented individuals to join our growing team in the heart of Berlin. Your Game We are looking for an experienced Lead 3D Environment Artist to lead our Environment Art team in creating immersive, stylized high-quality game worlds. In this role, you will combine artistic leadership with hands-on production, guiding the team to deliver visually compelling environments while ensuring assets meet technical requirements, production schedules, and the overall artistic vision of the game. As the Lead 3D Environment Artist, you will collaborate closely with the Art Direction, Concept Art, Level Design, VFX and Technical Art, Game Design, Production and other disciplines to establish efficient workflows and deliver outstanding player experiences. Key Responsibilities: Lead, mentor, and develop the 3D Environment Art team, fostering a collaborative and high-performing culture Drive the creation of stylized high-quality 3D assets and environments that align with the project's artistic vision and technical standards Review and approve environment assets, ensuring consistency, quality, optimization, and successful in-game implementation Collaborate with Art Direction, Feature Owner, Concept Art, Level Design, Game Design, Technical Art, and other disciplines to deliver engaging and narratively rich game environments Establish and maintain efficient environment art workflows, pipelines, documentation, and best practices Partner with Production to plan priorities, coordinate team deliverables, and ensure milestones are met Identify production risks, resolve environment art issues, and continuously improve team processes and asset quality Support the growth and development of the team through recruitment, onboarding, coaching, and performance feedback while promoting a culture of continuous learning Your Talent Minimum Qualifications: 7+ years of professional experience in 3D environment art for games, including experience leading or mentoring artists Strong portfolio showcasing stylized high-quality 3D environment assets, environment compositions, stylized textures and visual storytelling Expertise with industry-standard 3D tools and modern game engines (e.g., Blender, Maya, Photoshop, Unreal Engine, Unity) Deep understanding of 3D stylized modeling, environment visual composition and…