Lead Level Designer
Tripledot Studios · Jakarta · Indonesia · Hybrid
Posted Sep 28, 2026
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Who are we?
Tripledot Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Tripledot Games
About Tripledot Games:
Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.
We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.
Role Overview
We’re looking for a Lead Level Designer to own the vision, quality, and end-to-end level design process across one or more casual games. You’ll lead and mentor a team of level designers while staying hands-on with level creation, from concept and prototyping through playtesting, iteration, and final polish.
Working closely with Art, Product, Development, Tech Art, and Engineering, you’ll use player feedback and game data to improve the player experience, establish effective design processes and best practices, and help evolve the tools and workflows that enable the team to create great levels.
Key Responsibilities
Own the vision and quality of level design across one or more casual titles.
Lead, mentor, and support a team of level designers—guiding their creative work and helping them grow.
Drive the full level design process from concept to final polish, ensuring levels are engaging, balanced, and in line with business and design goals.
Set standards, best practices, and pipelines for level creation, playtesting, and iteration.
Partner closely with art, product, and development teams to define feature requirements, tools, and production needs.
Analyze game data and feedback to identify trends, opportunities, and pain points—using this insight to inform decisions.
Promote rapid prototyping, playtesting, and feedback-driven iteration while…