Lead Product Manager
Gameberry · Bangalore · India · On-site
Pay: INR 4,000,000 – 7,000,000 a year
Posted Sep 9, 2026
Sign up free: we match you to jobs like this, tailor your application and fill the form. 2 free applications every day.
Who We Are:
Gameberry Labs, a thriving mobile games studio established in 2017 and headquartered in Bangalore, has aimed for an extraordinary vision – to become the premier game development company on a global scale. As a bootstrapped and profitable startup, Gameberry Labs has taken the mobile gaming scene by storm. Since our inception in 2017, our games 'Ludo STAR' and 'Parchisi STAR' have captivated players around the globe, resulting in an impressive 300M+ downloads.
Our Belief:
Our profound belief in the transformative ability of mobile games lies in their power to reshape modern connections, entertainment, and learning experiences. We see them as personal buddies that boost our brains, melt away stress, and keep spirits high - anytime, anywhere.
Our Mission:
We want to make millions of people happy with games that they would love to grow old with. We are driven by passion for creating exceptional gaming experiences that people will cherish for years to come. With our fearless team of dreamers and innovators we are constantly pushing the boundaries of what's possible in the world of mobile gaming.
Highlight Reel:
● We’ve smashed through 300M+ game downloads — and counting!
● Our games have pulled in a whopping $275M+ in lifetime revenue
● Over 15M+ players jump into our worlds every single month
● Both Parchisi STAR and Ludo STAR have each crossed the 120M+ download mark — absolute legends in their own right
● Crowned Bootstrap Champ at the ET Startups Awards 2023
● Dropped our latest hit “Sorry World” in Oct 2025 — hit #1 on the US Play Store in just 2 weeks!
● Oh, and yes — we’ve handled 1M+ players online at once without breaking a sweat
Cool Tidbits:
● Our games attract a monthly player base equivalent to the population of
Australia, with over 20M players engaging each month!
● Players spend an astronomical 297.6 Mars Round Trips worth of time on our
games daily!!!
About the role:
We're building a new-games engine, and this role owns it. It exists to do something structurally different from what made us successful so far: instead of deepening one enduring title, it puts many concepts into the market quickly, reads the signal honestly, and doubles down only on what earns it. We run this as a factory, not a series of bets. Concepts move through a staged funnel — creative signal, then install economics, then engagement, then ROAS — and most of them die at a stage. That is the point. The ones that survive get built into hybrid-casual titles: ads-led at the core, with a meta layer engineered to carry IAP as the game matures. You'll own that engine end to end.
What You'll Own
Vision . Set the thesis for what we build and why. Decide which mechanics, genres,
and audiences we chase this quarter and which we deliberately ignore. Turn
market signal — competitive intel, store movement, creative trends, UA data —
into a portfolio strategy leadership can back.
Product . Own the full lifecycle on titles…