Principal Environment Artist
IllFonic · United States · Remote
Posted Sep 29, 2026
Sign up free: we match you to jobs like this, tailor your application and fill the form. 2 free applications every day.
About the Role
IllFonic is seeking an experienced Principal Environment Artist to join our team for an exciting new title. We are looking for an artist with a strong vision and technical expertise in creating high-quality props, textures, and visually compelling 3D environments to join our creative game studio.
About the Company
Founded in 2007, IllFonic is an independent video game developer and publisher with studios in Lakewood, Colorado and Tacoma, Washington. Our staff is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed. Current and past titles / collaborations include Halloween: The Game, Killer Klowns from Outer Space: The Game, Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
Responsibilities
Creating high-quality 3D art from concept and design ideas
Create props, architecture, and terrain models, as well as textures and materials
Collaborate with the team to design and layout gameplay spaces
Work with white-box levels all the way through final set dressing and lighting
Help drive the artistic vision for the game
Assist in establishing pipelines for increasing art efficiency
Help set and maintain a high-quality bar for the game
Assist in scoping work for on-time milestone deliveries
Mentor other art team members
Requirements
Portfolio of work demonstrating strong proficiency as an Environment Artist
Experience shipping multiple titles using Unreal Engine
Skilled in creating and understanding PBR materials
Experience with multiplayer games and/or shooters
Experience with Substance painter, Substance Designer, or/and Quixel Suite
7+ years of professional experience developing high-quality game titles
Strong sense of level design, scale, and gameplay flow
Passion for playing and creating games
Self-driven with strong communication skills
Proven experience mentoring and teaching other artists
Proven experience tackling challenges and problem solving with a strong sense of ownership
Proven experience working closely with many other disciplines as well as being a team player
Advanced understanding of lighting, composition, and set dressing
Advanced understanding of Maya/Max, Photoshop, ZBrush
Advanced understanding of current game art pipelines and methodologies