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Product Designer

Dirac, Inc. · San Francisco Bay Area / NYC · United States · On-site

Pay: USD 150,000 – 200,000 a year

Posted Sep 24, 2026

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About the Company Dirac is building the creative suite for manufacturing engineering. Manufacturing engineering has been underserved by fractured tooling. The work of defining how a product gets built is spread across process plans, MBOMs, routings, work instructions, spreadsheets, PLM configurations, ERP tables, and internal tools. Each artifact represents only part of the process, forcing engineers to rebuild context whenever a design changes. BuildOS brings these workflows together in one environment. Manufacturing engineers author, version, review, and distribute the Build—the canonical definition of how a product is produced. About The Company Dirac is building the creative suite for manufacturing engineering. Manufacturing engineering has been underserved by fractured tooling. The work of defining how a product gets built is spread across process plans, MBOMs, routings, work instructions, spreadsheets, PLM configurations, ERP tables, and internal tools. Each artifact represents only part of the process, forcing engineers to rebuild context whenever a design changes. BuildOS brings these workflows together in one environment. Manufacturing engineers author, version, review, and distribute the Build—the canonical definition of how a product is produced. Figma owns the design file, GitHub owns the repo, Dirac owns the Build. We’re looking for an early Product Designer to define how that suite works and feels. You’ll build serious tools for technical users in a domain where great design can fundamentally change how someone works. We’re a small team that values autonomy, quality, feedback, and a bias toward action. About The Role You will own projects from pencil to release, working across user research, product strategy, prototyping, interaction design, visual design, and frontend development. You'll shape both Structure—flows, information architecture, and wireframes—and Surface—layout, typography, color, and interaction polish. Responsibilities Design across BuildOS, including 3D CAD interaction, structured data authoring, document generation, and shop floor workflows. Define the patterns, primitives, and interactions that make complex workflows feel like one coherent product. Understand the spreadsheets, internal tools, and manual processes users rely on today, then design replacements that are faster, more complete, and more trustworthy. Become fluent in manufacturing workflows, including BOMs, BOPs, work instructions, GD&T, PMI, revision control, work centers, and takt time. Work directly with manufacturing engineers, operators, and customers, including spending time on factory floors. Help establish Dirac’s design language, design system, and product standards as Build OS grows. Partner closely with Product and Engineering from early exploration through implementation and release. Contribute beyond traditional product design through user research, prototyping, frontend development, and product…