Roblox Level Designer
Sawhorse Productions · Los Angeles, California, United States · On-site
Posted Aug 5, 2026
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Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling. Our releases include: [Roblox, Fortnite, Rec Room, ZEPETO]
Roblox: How To Train Your Dragon
Roblox: Wicked RP
Roblox: Walmart Discovered - 2024 ADDY Winner
Roblox: Fenty - 2024 Webby winner
Roblox: Alo Sanctuary
Roblox: Beetlejuice Escape the Afterlife
Roblox: Lamborghini Lanzador Lab - 2024 Telly Winner
Roblox: Elton John’s 'Beyond The Yellow Brick Road'
Roblox: Olivia Rodrigo
Roblox: Fashion Klossette
Gen AI applet: Coca - Cola Cappy
And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions
We are seeking a talented, hands-on Roblox Level Designer to build the playable worlds behind our branded Roblox experiences. You will translate creative briefs into levels that feel native to the platform, shaping the spaces where our clients' brands come to life inside Roblox for millions of players.
This is an hourly freelance position, with expected availability during PST core hours M - F 9:00 AM - 6:00 PM.
Requirements
Level Design & Build: Design and build playable environments and levels within Roblox Studio, taking layouts from initial blockout through to polished, playable spaces.
Player Flow & Pacing: Craft experiences that guide players through space intuitively, with strong pacing, difficulty progression, and clear moments of reward.
Gameplay Layout: Translate gameplay mechanics and creative briefs into level layouts that support core loops, campaign objectives, and brand storylines.
Roblox Studio Craft: Build using terrain, parts, meshes, and Studio tools, keeping performance and mobile playability in mind throughout.
Iteration & Playtesting: Playtest levels, gather feedback from the team, and iterate quickly on layouts, difficulty, and player readability.
Brand Integration: Bring brand narratives, IP, and campaign moments into level design in ways that feel native to Roblox rather than bolted on.
Cross-Disciplinary Collaboration: Partner with game designers, scripters, artists, and producers to bring each experience from concept through launch.
Documentation & Handoff: Maintain clean, well-organized project files and provide clear handoff notes for scripters and artists working downstream.
Qualifications
A strong candidate for this position should have the following qualities:
Experience: 3+ years of experience as a Level Designer, Environment Designer, or similar role within Roblox, other UGC…