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Senior Product Owner

Appodeal · Barcelona, Spain · On-site

Posted Sep 29, 2026

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Appodeal is a dynamic US-based product company with a truly global presence. We have offices in Warsaw, Barcelona and Parkland (FL), along with remote team members located around the world. Our company thrives on diversity, collaboration, and innovation, making us a leader in the mobile app monetization space. Why Appodeal? At Appodeal, we’re more than just a company—we’re a team united by a common mission: Help people discover and grow their talents through products that enable successful mobile app businesses! We take pride in our cutting-edge product and our internationally dispersed team of talented professionals. Here’s what we value, and what we hope you do too: Continuous Learning and Growth: We are passionate about learning, growing personally, and building rewarding careers. Making an Impact: We are committed to building a history-defining company that leaves a lasting impact on the mobile app industry. Solving Exciting Challenges: We tackle complex problems every day, supported by a team of world-class professionals and mentors. Enjoying the Journey: We believe in having fun while working toward our goals. Role Overview: The Senior Product Owner is the single person accountable for the profit of a set of live casual mobile games. These are cards, words, board and simple puzzle titles, monetized mainly through ads, with a long evergreen life. The role owns the whole picture for its games: Releases. Experiments. Monetization tests. The performance of the marketing campaigns. It directs the specialists who execute UA, creative and store work on those games. It is a product manager and a developer in one person. It writes the PRDs, pulls its own data, and ships code where that is the fastest way to get something live. It has real authority to match the accountability, and it has no people-management duties. Appodeal runs product work on an AI-native model: Moving to internal AI systems: aggregation, status, reporting, competitive research and first drafts. Some of these systems are live today, and more are being built. Until they land, you will do some of this work by hand. What stays with this role: choosing what to test next, making kill-or-scale calls on partial data, and owning the profit number. What the role builds: the automations and agents that make the next experiment faster. There are no status meetings. The pace is a release and a written experiment every week, per game, and it does not let up. Key Responsibilities: Own the profit of your games: Own profit growth end to end across product, monetization, UA, store and creative. Set the growth trajectory each quarter and re-set it when reality shifts. Know at any moment where each game is heading and which two experiments are most likely to move it. When profit falls, write down why, with a date, before anyone asks. Decide what to build, and what to kill: Run the roadmap for each game, ranked by expected profit…