Sr Staff Software Engineer, Dolby Vision
Dolby Laboratories, Inc. · Sunnyvale, US · United States · On-site
Pay: USD 214,000 – 261,500 a year
Sign up free: we match you to jobs like this, tailor your application and fill the form. 2 free applications every day.
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
Dolby’s consumer entertainment and cinema businesses are bringing Dolby’s breakthrough technologies, powering the world’s top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.
Overview
We’re seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C++ systems programming, GPU compute, HDR video architecture, and OS-level media frameworks. You’ll define the technical roadmap, architect scalable video pipelines, and drive Dolby Vision adoption across the PC ecosystem, working closely with GPU vendors, Microsoft, OEMs, and game engine partners to deliver consistent, best-in-class visual fidelity.
Responsibilities
Lead the design, development, and optimization of high‑performance C++ software for real‑time video processing and GPU‑intensive workloads.
Architect scalable, future‑proof Dolby Vision video pipelines across diverse PC hardware configurations.
Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
Ensure seamless interoperability across CPU, GPU, OS frameworks, and third‑party applications (including game engines).
Act as a technical ambassador, collaborating with GPU vendors (NVIDIA, AMD, Intel), Microsoft, OEMs, and ISVs on drivers, APIs, and certification paths.
Partner cross‑functionally with research, product, and support teams to define technical requirements and guide execution.
Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi‑threading, and advanced video rendering.
Required Qualifications
Bachelor’s degree in Computer Science or related field (MS/PhD preferred).
8+ years of experience in C++ software development with deep expertise in GPU programming and video rendering optimization.
Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines.
Strong knowledge of image processing, color formats, and color space transformations.
Advanced expertise in multi‑threading, SIMD, and CPU/GPU workload orchestration for…