Technical Artist | Artiste Technique - VOLTA
Keywords Studios · Montreal, Quebec, Canada · Hybrid
Pay: CAD 60,000 – 80,000 a year
Posted Jun 29, 2026
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(English, French to follow)
VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world’s leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client’s most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio—where ideas are only as strong as their execution.
Are you a skilled Technical Artist with a passion for asset creation and integration in engine, with a strong artistic eye? VOLTA is seeking a talented individual to join our team in Quebec. This is a fantastic opportunity for a creative mind who is not only technically proficient, but also deeply passionate about game art. If you're ready to bring characters, creatures and props to life and contribute to immersive game experiences, we want to hear from you!
Key Responsibilities:
Provide technical support to the art team with tools and game engine
Integrate character and prop assets in game engines and/or proprietary tools
Work closely with Project Managers and IT team on collaboration and version control software such as Perforce
Review 3D assets for their technical compatibility and compliancy to all the guidelines
Coordinating with team members from different time-zones
Maintain, Integrate and improve technical pipeline for asset creation
Create technical documentation and training for artists on the production pipeline
Creating 3D Props/environment assets as per art direction
Create technically compliant assets
Creating tileable and unique textures using Substance Painter / Designer
Integration of Substance Designer materials into Unreal
Requirements:
5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration
Solid understanding of Unreal Engine and Unity
Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting
At least one shipped AAA title
Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush
Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)
Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer
Strong understanding of real-time constraints and optimization (performance,…