Unreal Generalist
Swaybox Studios · New Orleans, LA · United States · On-site
Posted Sep 1, 2026
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Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/ Warner Bros Pictures Animation and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that’s equal parts innovative and unforgettable.
Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/ Warner Bros Pictures Animation and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that’s equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking a technically adept and creatively driven Unreal Artist (Generalist) to join our VFX team in creating high-quality CG environments, set extensions, vehicles, crowds, and props that seamlessly integrate with live action photography. This role is hands-on and highly collaborative, requiring a strong artistic eye, technical proficiency in Unreal Engine, and the versatility to work across multiple aspects of the CG process.
The Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set extensions, working across layout, texturing, material creation, look development, lighting, and rendering through final handoff to the compositing team. This person will also support early R&D, troubleshoot shot and asset challenges, and collaborate with Supervisors and Technical Directors to refine workflows and tools that improve production efficiency.
This is a perfect position for a versatile VFX artist who enjoys working across disciplines and is passionate about the cinematic quality that can be achieved through Unreal Engine, CG, and hybrid visual storytelling.
Work Location: Onsite in New Orleans, LA
Key Responsibilities:
Create and refine CG environments, set extensions, replacements, vehicles, crowds, and props within Unreal Engine using provided models, scans, photogrammetry, reference photography, and live action plates.
Work across layout, texturing, material creation, look development, lighting, and rendering to bring CG environments and assets through final handoff to compositing.
Create custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry, to accurately match the surface characteristics and visual language of our fabricated assets.
Create cinematic lighting in Unreal Engine, replicating live action plates, with an emphasis on integration, fine detail, texture nuance, scale, and the overall aesthetic of the film.
Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
Participate in early R&D and visual development…