UX/UI Designer, Reach
Riverside Insights · Remote · United States · Remote
Pay: USD 90,000 – 120,000 a year
Posted Sep 16, 2026
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As the UX/UI Designer, Reach, you will lead the end-to-end design of Riverside's Reach platform and the next generation of our portfolio assessments, including CogAT and the Iowa Assessments, building the user experience from the ground up alongside Engineering, Product, and Psychometrics partners. You'll define how students, educators, and administrators interact with a platform that doesn't exist yet, then continue to own and evolve that experience once Reach is live.
This is a 0-to-1 build. There is no existing product to iterate on, so you'll establish the UX framework, interaction patterns, and design system from scratch rather than improving what's already there. You'll report to the Product Director, and partner closely with Engineering, Product Management, Psychometrics, and Content teams to bring the platform to market, then to support and expand post-launch.
Role Summary and Responsibilities
UX Strategy, Research & Interaction Design
Own end-to-end UX strategy for Reach, defining personas, journey maps, and information architecture from a blank slate, with no legacy patterns to inherit or design around
Lead user research and discovery (interviews, usability testing, workflow analysis) with students, educators, and administrators and internal stakeholders, to validate assumptions before design work begins
Translate research findings into user flows, task flows, and interaction models that hold up across student, educator, and administrator experiences
Build wireframes and interactive prototypes to test concepts with users and stakeholders before committing to high-fidelity design
Define the information architecture and navigation model for a multi-role assessment platform, so each user type can find what they need without friction
Turn assessment data into clear, actionable displays (score reports, dashboards, configuration screens) that educators can use to make decisions in seconds, not minutes or hours.
Design the onboarding and in-product guidance experience for educators and administrators
Establish and track UX success metrics (task success, usability scores). Use metrics to help inform product roadmap for new features and improved useability.
Visual & UI Design
Build and maintain a scalable design system and component library from day one, so design and engineering share a single source of truth as the platform grows
Own high-fidelity visual design for every screen (typography, spacing, color, real content) once flows are validated
Design accessible, responsive UI compliant with WCAG standards, built in from the start rather than retrofitted later
Design print and PDF layouts for generated reports and assessment materials
Partner with Engineering on design specs and developer handoff, and conduct design QA to ensure shipped work matches intent
Ongoing Ownership
Continue to support, iterate, and expand the Reach design system and UX as new assessments and features are added post-launch
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